Thursday, April 4, 2013

Real and Virtual Firearms Nurture a Marketing Link

 http://www.nytimes.com/2012/12/25/business/real-and-virtual-firearms-nurture-marketing-link.html?pagewanted=2&_r=0

This article is about how many video games are using brand name high end firearms and weapons.  It is up for discussion whether most of the companies had given permission of this or not.  I'm thinking most of them did so that they could bring in more customers.  Especially customers from a younger generation.  By using real weapons the games seem more realistic just like in movies.

Some ideas:

“I think most companies want to distance themselves from violent video games,” the editor, Steve Johnson, wrote.

However everyone knows that video games get blamed for gun violence.

"The Connecticut shooting is not the first time violent video games have been blamed for causing violence, including mass shootings. A similar outcry followed the 1999 shootings at Columbine High School in Colorado by two teenagers who played Doom, then a popular video game."

Mr. Smith - “I personally think they should not have real weapons in the games in the first place,” he said. “It’s just bad to link things you can do in a game with tools of death you can use in real life.”

Do you agree with his statement? Why or why not?

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